Hey everyone! Things have been pretty crazy over here with the holidays getting closer and me getting married and stuff, but, despite all the crazyness, I’ve managed to sneak in an update for Phlyndir. Enter casting and particle effects! Finally, from the particle planner released earlier, I’ve been successful at integrating it into Phlyndir. As the video below will show, the particle effects are invoked during casting, however, other applications for this are already under development, and some are, in fact, already working. Particle effects are a huge milestone for us, simply because it just brings the game to life, giving it that “wow” factor. If you like our work, please show your support by spreading the word, sharing and liking our videos and posts. Enjoy!